While you can easily get a solid 15+ hours of enjoyment out of the current Early Access version of Cross Blitz, what’s available now is only around a third of the planned final game. The roguelike mode seems to be where the real long-term enjoyment lies, though, shifting the strategy away from endurance and into quick kills, as you might need to make your health pool last across several battles between healing. The current campaigns are a good few hours long each, both providing some basic dialogue choices and twists along the way, and I’m a sucker for magical pirates so that’s another few points in its favor. While familiar, the basic card battling is easy to jump into if you’ve played any of its inspirations.
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